Transforming the Gloom
In this game Player will have to defeat enemies and gather ingredients to be used in their Alchemy Table. The player must learn how to combine ingredients in order to create more powerful potions.
Controls
Keyboard
⦁ "W","A","S" and "D" for the movement.
⦁ "Y" to display Health, Mana and Shadow values.
"C" to display The Character Sheet.
"B" or "I" To display the inventory sheet.
"E" To Interact with certain objects and use items.
"F" To store held Potions.
"1", "2", "3", "4" and "5" to use correspondent item in the inventory.
"ESC" to pause the game
Mouse
⦁ Left Mouse To Attack.
⦁ Right Mouse to Throw objects.
⦁ Mouse Wheel to cycle through the Inventory.
Crafting potions:
to craft a potion first select what type of potion it is restore, fortify or offence. then drag and drop the ingredients mushrooms elements etc, then add a crystal red, blue or green. then place the bottle in the cauldron and finally place the potion in the finish potion section of the table.
known Issue:
- sometimes when pressing "E" to exit the crafting menu, will do nothing (to solve this pause and un-pause the game)
Game Design Document Link:
https://drive.google.com/file/d/124kBRWgsU6khCe_vkZMUY7npRFCpOkbW/view?usp=shari...
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Khalifa_M |
Genre | Action, Platformer, Role Playing, Shooter |
Made with | GameMaker |
Tags | 2D, Pixel Art, Side Scroller, Singleplayer |
Comments
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I like it, especially the sprite work.
I wish there was more in game tutorial-ing for potion crafting, maybe even starting with fewer ingredients to get eased into it. Also, the pop-up text in the first room seemed really sensitive, like you had to be in a really precise location to get it to pop up. I think it'd be better that that space was a little bigger.
The way the camera moves when entering a new room is kind of jarring.
Wait, I have a double jump? Nice.
Thank you,
yes, I agree that the game needs a tutorial for the crafting system hence the screenshot in the submission page, I added that when I realized that players have no idea that there's a crafting system in the game lol. as for the other tutorials I added those in last day before submission, so I didn't have enough time properly implement them.
as for the camera it's the only way I know on how to implement it. I will try to redo it in the next update.
I greatly appreciate your feedback, and I will take them into account when I update the game after the Jam.